Channel Bar

Liquid Glass Bar

No fill at all — the shot itself, magnified and bent through the glass.

A channel bar sits along the lower edge of the frame and carries your name and mark without covering the shot. It is the graphic a viewer sees most often, so it is the one worth making yours.

Resolution
1920 × 1080
Duration
6s at 60fps
Layers
8
Animated
8

What you can edit

Text:
Channel, Handle, Subscribe label
Images:
Play glyph
Shapes:
Glass pane, Play mark, Subscribe button
Effects:
cursor

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How this one is built

Liquid Glass Bar is built from 3 shapes, 3 text layers, 1 image and 1 pointer, using a 2-pixel backdrop blur behind frosted glass with a refracted rim and a shadow 70 pixels deep. Its colours are near-black, white and deep blue. Type is set in Inter.

The glass pane scales up at 0.2s, the play glyph and play mark scale up at 0.9s, the channel rises into place at 1.1s, the handle rises into place at 1.2s, and 2 further beats follow before the end. The whole run is 6s at 60 frames a second.

It sits through the middle of the frame of a 16:9 composition, spanning about 61% of the width at 1180×170 pixels.

What to do with it

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